I’ll still pull as much as possible from the offerings of the DMG, so even if I ignore a random roll I’ll still select from the other options in a table unless it just plain doesn’t make sense. In those instances, I’ll let you know when I’ve decided to ignore the dice and making a non-random decision. So, that said, what you’ll find below is my attempt at creating a simple little adventure using (as often as possible) the new 5e DMG tables and charts… and deviating where I find a dice roll doesn’t make sense. Any DM who has tried to craft a random dungeon or adventure knows that you often have to ignore the dice and go with what’s favorable for the developing story. But rolling dice isn’t going to give you a complete, out-of-the-box gaming experience. If you’ve examined the new DMG, you know there are some really amazing tables in the book that use random die rolls for certain decisions - villains, NPCs, and even dungeon layouts can all be created somewhat using nothing more than a die roll consulting a table. My goal here is to create that framework and try to avoid going too deep into the nitty-gritty details that can either be made on-the-fly during gameplay or after the framework has “stewed” a little in my head. Any experienced DM will tell you, however, that a good adventure will often require some (or a LOT of) tinkering once you’ve created the skeleton framework. (I wasn’t really know for season-spanning campaign-style adventures that would go on and on… and I don’t think my players had the attention span for that either.)Īfter finishing up with the 5e DMG, I thought it might be fun to try and create a mini-adventure using the new book’s content.
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Frequently, we wouldn’t have all that much time to play, so I often found myself creating short adventures that could be completed in 2-3 hours or over just a couple of sessions. And have some fun, obviously.īack during my AD&D days, I was always creating adventures for my players. Well… it’s time to put the book to the test. Earlier this week, I wrote about the newly released 5th edition Dungeon Master’s Guide and how much I had enjoyed reading through it and uncovering some great tools for creating custom campaigns and adventures.